

- FANTASY GROUND 5E HOMEBREW CLASSES CODE
- FANTASY GROUND 5E HOMEBREW CLASSES TRIAL
- FANTASY GROUND 5E HOMEBREW CLASSES PROFESSIONAL
- FANTASY GROUND 5E HOMEBREW CLASSES FREE
Do they view them as an ultimate evil, that thay are on a crusade against? Or do they view them as feral creatures, unable of understanding the evil they perform, simply following their nature? Also, consider your Witchers emotions. When creating your Witcher, think about how your character views the world as a result of your training. Likewise, the best way to deal with a monster may not lie in sword or spell. Humans, elves, dwarves, and sometimes even trolls are not the enemy, and the Witcher should avoid taking a sentient life in all but extreme situations. In ages past, dragons were hunted to near extinction. Witchers don’t normally hunt dragons out of respect for - and perhaps healthy fear of - this sentient Elder Race. Witchers try not to get too involved in politics it usually ends badly and complicates their monster-hunting. Witchers reserve the right to ask for a child to train as a Witcher in payment for a life debt. The line between monsters and men can be thin indeed, and the Witcher must discern what separates the two.
FANTASY GROUND 5E HOMEBREW CLASSES FREE
The Witcher should strive to remain free of emotion and to keep an open mind often the most obvious answer is the least true.
FANTASY GROUND 5E HOMEBREW CLASSES PROFESSIONAL
Likewise, the Witcher should observe professional courtesy and never poach a fellow Witcher’s contract. If the Witcher fails, the payment received should be returned to their patron. Upon taking a contract to hunt a monster, the Witcher should make a good faith effort to rid the land of the monster.
FANTASY GROUND 5E HOMEBREW CLASSES CODE
Precepts of a Witcher’s personal code might include: Whether an individual Witcher strives to follow a code of personal honor and professional conduct is up to the player. Fact is, there is no single code that unites all Witchers, and often there is tension between their schools over the philosophical tenets of being a Witcher. While peasants often claim a Witcher’s only code is gold, some mages and monarchs believe all Witchers obey an ancient code of honor, obligating them to take any monster contract that comes their way. You will never find a witcher working a guard post for a fort, they are restless creatures, migrating across great distances, taking contracts as they go, and moving on. Although they hunt the demons that plague the people, they are hated and feared for their unnatural appearance, a constant reminder of the evils that lurk in the world.

They’re not selfless heroes, they’re businessmen who provide an invaluable service to the community, and if there’s no gold to be had, there’s no witcher to be found. The majority of witchers carry two swords with them.ĭespite the many differences between individual witchers, such as school, personal differences, and general worldview, one thing that unites all of them is the witcher’s code the idea that a witcher doesn’t work for free.
FANTASY GROUND 5E HOMEBREW CLASSES TRIAL
They usually die to monsters, but even fewer survive the infamous Trial of the Grasses, the final part of the process, in which the subject is subjected to toxic chemicals which, in addition to making them infertile, mutate them into something more than human, something that is both the evil they face and the silver they banish it with. Witchers are trained in small batches, usually consisting of ten to fifteen kids, the vast majority of which don’t survive the training. They fill a necessary niche in the homeland of their craft, killing monsters for those plagued by them, and have taken their services to a new land, only to find a continent with bounties ripe for the taking. Mutated by the Trial of the Grasses, trained in swordplay, and well versed in nearly every type of monster, they are more than equipped to handle being pitted against whatever goes bump in the night. The last thing they see is his face, veined from the potions he took, a branching mass of death.Īll of these fighters are Witchers, the ideal being for killing monsters. With a short sign, a wave of fire explodes forth, followed by him cleaving a path through them with his shining sword. Blood and feathers fly as he nimbly carves his way up the side of the beast before finally splitting its head in two.Ī half-orc thrusts his hand toward the pack of undead shambling toward him. At the sound of an otherworldly howl, he dodges out of the way, narrowly avoiding the cavernous maw of a werewolf.Ī tiefling whirls his gleaming sword about his head before bringing it down before him, hacking a griffin’s wing from its body. All is silent save for the gentle tapping of his medallion against his chest. And we, Witchers, are the ones who will bump back.Ī human stalks through the night, cat eyes shining in the darkened forest. There will always be things that go bump in the night.

And in that darkness there will always be Evil, in that darkness there will always be fangs and claws, murder and blood. 14 Runestones (Optional rule at DM's discretion).
